Practical Summary: Leviathan B4 uses a very different approach from the usual single-window menu. Finally fixing up weapon swapping and changing how it works with input keys.

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If you want to follow my progress and help a indie solo game dev, you ... Leviathan B4 uses a very different approach from the usual single-window menu. Landing animation has been fixed, a new sneaking state has been added, and core

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Landing animation has been fixed, a new sneaking state has been added, and core Finally fixing up weapon swapping and changing how it works with input keys.

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  • Leviathan B4 uses a very different approach from the usual single-window menu.
  • Finally fixing up weapon swapping and changing how it works with input keys.
  • If you want to follow my progress and help a indie solo game dev, you ...
  • Landing animation has been fixed, a new sneaking state has been added, and core

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Visual Context

Better Combat UI!  TheFlagShip Devlog #34
WE ADDED MORE NEW MECHANICS TO SPARKING ZERO - BETTER COMBAT MOD (PATCH 3)
The Trick I Used to Make Combat Fun! | Devlog
๐Ÿ”ท Leviathan B4 GUI Menu Showcase | Clean Floating Modular Combat UI (1440p 60FPS)
I Made My Combat Actually Fun
Testing new Combat UI additions - VEZIR | Indie Game Dev
Hardcore Music + UI + Combo System | DEVLOG 02
Dev Update: New Sneak Mechanics + Combat Improvements
MONSTASTROPHE devlog #11 - Dynamic Weapon Swap
I Made Combat Feel GOOD in My Roguelite ๐Ÿ”ฅ
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Better Combat UI!  TheFlagShip Devlog #34

Better Combat UI! TheFlagShip Devlog #34

Read more details and related context about Better Combat UI! TheFlagShip Devlog #34.

WE ADDED MORE NEW MECHANICS TO SPARKING ZERO - BETTER COMBAT MOD (PATCH 3)

WE ADDED MORE NEW MECHANICS TO SPARKING ZERO - BETTER COMBAT MOD (PATCH 3)

Read more details and related context about WE ADDED MORE NEW MECHANICS TO SPARKING ZERO - BETTER COMBAT MOD (PATCH 3).

The Trick I Used to Make Combat Fun! | Devlog

The Trick I Used to Make Combat Fun! | Devlog

Read more details and related context about The Trick I Used to Make Combat Fun! | Devlog.

๐Ÿ”ท Leviathan B4 GUI Menu Showcase | Clean Floating Modular Combat UI (1440p 60FPS)

๐Ÿ”ท Leviathan B4 GUI Menu Showcase | Clean Floating Modular Combat UI (1440p 60FPS)

Leviathan B4 uses a very different approach from the usual single-window menu. Instead of one large panel, it spreads the ...

I Made My Combat Actually Fun

I Made My Combat Actually Fun

Last video I proved I could make a playable prototype. This video I had to make the

Testing new Combat UI additions - VEZIR | Indie Game Dev

Testing new Combat UI additions - VEZIR | Indie Game Dev

I've been solo developing this game for the past ~6 months. If you want to follow my progress and help a indie solo game dev, you ...

Hardcore Music + UI + Combo System | DEVLOG 02

Hardcore Music + UI + Combo System | DEVLOG 02

The music is just there for place holder. I'm not sure if it will be used in the final product. I also added a combo system that adds to ...

Dev Update: New Sneak Mechanics + Combat Improvements

Dev Update: New Sneak Mechanics + Combat Improvements

Landing animation has been fixed, a new sneaking state has been added, and core

MONSTASTROPHE devlog #11 - Dynamic Weapon Swap

MONSTASTROPHE devlog #11 - Dynamic Weapon Swap

Finally fixing up weapon swapping and changing how it works with input keys. Since each weapon has their own character ...

I Made Combat Feel GOOD in My Roguelite ๐Ÿ”ฅ

I Made Combat Feel GOOD in My Roguelite ๐Ÿ”ฅ

Read more details and related context about I Made Combat Feel GOOD in My Roguelite ๐Ÿ”ฅ.