Reader Brief: I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ... Let's set it free on a planet, with a little orbiting moon, and see ...

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Let's set it free on a planet, with a little orbiting moon, and see ... I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

General Topic Snapshot

Let's try to convince a bunch of particles to behave (at least somewhat) like water. The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ... Trying to generate some simple little moons and planets to fly about and explore.

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Main details to review

  • Trying to generate some simple little moons and planets to fly about and explore.
  • I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...
  • The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...
  • Let's try to convince a bunch of particles to behave (at least somewhat) like water.

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Image Gallery

Coding Adventure: Terraforming
Coding Adventure: Marching Cubes
Coding Adventure: Procedural Moons and Planets
Coding Adventure: Simulating Fluids
Coding Adventure: Simulating an Ecosystem
Coding Adventure: Simulating Smoke
Coding Adventure: Atmosphere
Coding Adventure: Hydraulic Erosion
Coding Adventure: Planetary Fluid Sim
Coding Adventure: Portals
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Coding Adventure: Terraforming

Coding Adventure: Terraforming

I got a bit tired of my simple heightmap-based planets and decided to experiment with generating them using the Marching Cubes ...

Coding Adventure: Marching Cubes

Coding Adventure: Marching Cubes

Read more details and related context about Coding Adventure: Marching Cubes.

Coding Adventure: Procedural Moons and Planets

Coding Adventure: Procedural Moons and Planets

Trying to generate some simple little moons and planets to fly about and explore. Inspired by the (incredible!) game Outer Wilds.

Coding Adventure: Simulating Fluids

Coding Adventure: Simulating Fluids

Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...

Coding Adventure: Simulating an Ecosystem

Coding Adventure: Simulating an Ecosystem

Read more details and related context about Coding Adventure: Simulating an Ecosystem.

Coding Adventure: Simulating Smoke

Coding Adventure: Simulating Smoke

Read more details and related context about Coding Adventure: Simulating Smoke.

Coding Adventure: Atmosphere

Coding Adventure: Atmosphere

The planets in my solar system project are looking a bit hostile and uninviting, so in this video I'll be attempting to add some cozy ...

Coding Adventure: Hydraulic Erosion

Coding Adventure: Hydraulic Erosion

Read more details and related context about Coding Adventure: Hydraulic Erosion.

Coding Adventure: Planetary Fluid Sim

Coding Adventure: Planetary Fluid Sim

Until today, the Fluid Simulation has been confined to a tiny box. Let's set it free on a planet, with a little orbiting moon, and see ...

Coding Adventure: Portals

Coding Adventure: Portals

Experimenting with portals, for science. The project is available here: If you'd like ...