Discovery Notes: Animating the motion of a cube using a Kochanek-Bartels (and Catmull-Rom) splines, that are split into cubic Bézier curves. First we'll use the slope intercept form of a line to define each frame along a straight line.
Computer Animation Interpolation - Context Overview
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Context Overview
First we'll use the slope intercept form of a line to define each frame along a straight line. The last and final trick you need to know when animating in Blender 2.83!
Planning Notes
Animating the motion of a cube using a Kochanek-Bartels (and Catmull-Rom) splines, that are split into cubic Bézier curves.
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- Animating the motion of a cube using a Kochanek-Bartels (and Catmull-Rom) splines, that are split into cubic Bézier curves.
- First we'll use the slope intercept form of a line to define each frame along a straight line.
- The last and final trick you need to know when animating in Blender 2.83!
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