Topic Lens: Procedural generation is the idea of using simple rules to generate more complicated items - used in BWK, Professor Brian Kernighan visited Nottingham, so Professor Brailsford couldn't resist an 'on-camera' chat about
Early Unix Computer Games Computerphile - Overview Common Factors
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Overview Common Factors
Procedural generation is the idea of using simple rules to generate more complicated items - used in BWK, Professor Brian Kernighan visited Nottingham, so Professor Brailsford couldn't resist an 'on-camera' chat about Emulation sounds difficult, begins to look simple and then ends up being difficult after all!
Guide Important Context
Emulation sounds difficult, begins to look simple and then ends up being difficult after all! No internet, no networking; just a screen and a keyboard, or a pile of cards to punch holes in; mainframes were a world apart from ...
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Relevant points collected here
- Procedural generation is the idea of using simple rules to generate more complicated items - used in
- BWK, Professor Brian Kernighan visited Nottingham, so Professor Brailsford couldn't resist an 'on-camera' chat about
- Emulation sounds difficult, begins to look simple and then ends up being difficult after all!
- No internet, no networking; just a screen and a keyboard, or a pile of cards to punch holes in; mainframes were a world apart from ...
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