Main Topic Lens: IMPORTANT: Trenchbroom has had some user interface changes since this video was published. With the release of DOOM and DOOM II, id software were masters of mayhem, riding high and unstoppable.

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"Michael Abrash explains how the calculations worked for figuring out how much of the IMPORTANT: Trenchbroom has had some user interface changes since this video was published. Подробнее о фестивале TechTrain: — A month-by-month look at the development of a game that changed ...

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Подробнее о фестивале TechTrain: — A month-by-month look at the development of a game that changed ... With the release of DOOM and DOOM II, id software were masters of mayhem, riding high and unstoppable.

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  • "Michael Abrash explains how the calculations worked for figuring out how much of the
  • Подробнее о фестивале TechTrain: — A month-by-month look at the development of a game that changed ...
  • With the release of DOOM and DOOM II, id software were masters of mayhem, riding high and unstoppable.
  • IMPORTANT: Trenchbroom has had some user interface changes since this video was published.
  • "Michael Abrash shows how to speed up rendering of sprites by reducing calculations to only the necessary amount.

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Excerpt: Quake Postmortem - Optimizing Level Viewing
Excerpt: Quake Postmortem - Polygons As Blobs
John Romero — Quake Postmortem
The Quake Postmortem: The End of the Original Id - John Romero
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Quake Retrospective (READ PINNED COMMENT)
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Excerpt: Quake Postmortem - Optimizing Level Viewing

Excerpt: Quake Postmortem - Optimizing Level Viewing

"Michael Abrash explains how the calculations worked for figuring out how much of the

Excerpt: Quake Postmortem - Polygons As Blobs

Excerpt: Quake Postmortem - Polygons As Blobs

"Michael Abrash shows how to speed up rendering of sprites by reducing calculations to only the necessary amount. This involves ...

John Romero — Quake Postmortem

John Romero — Quake Postmortem

Подробнее о фестивале TechTrain: — A month-by-month look at the development of a game that changed ...

The Quake Postmortem: The End of the Original Id - John Romero

The Quake Postmortem: The End of the Original Id - John Romero

With the release of DOOM and DOOM II, id software were masters of mayhem, riding high and unstoppable. They would soon ...

Quake Mapping: TrenchBroom 2 Quickstart

Quake Mapping: TrenchBroom 2 Quickstart

IMPORTANT: Trenchbroom has had some user interface changes since this video was published. Please refer to the use manual ...

CkViewBSP - viewer for Q3A BSP map files (WIP)

CkViewBSP - viewer for Q3A BSP map files (WIP)

Read more details and related context about CkViewBSP - viewer for Q3A BSP map files (WIP).

Quake Retrospective (READ PINNED COMMENT)

Quake Retrospective (READ PINNED COMMENT)

Read more details and related context about Quake Retrospective (READ PINNED COMMENT).

Mystiq W.B.K. - Quake 3 BSP's

Mystiq W.B.K. - Quake 3 BSP's

Read more details and related context about Mystiq W.B.K. - Quake 3 BSP's.

Quake3 levels rendering (BSP implementation)

Quake3 levels rendering (BSP implementation)

Read more details and related context about Quake3 levels rendering (BSP implementation).

Quake - Easy Run of rm_substratum by Basil de Vries in 1:25 (71s improvement)

Quake - Easy Run of rm_substratum by Basil de Vries in 1:25 (71s improvement)

Read more details and related context about Quake - Easy Run of rm_substratum by Basil de Vries in 1:25 (71s improvement).