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  • Casey was working on a new game, for which he had done the basic programming, but hadn't yet started on any real

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Helpful Image Notes

How Jonathan Blow Designs a Puzzle
Jonathan Blow on two styles of puzzle design
The Witness Interview - The Puzzle of Making Puzzles
Jonathan Blow Analyzes His Favorite Puzzle in The Witness
Design Discussion with Casey Muratori
Braid and The Witness waste the player's time? (Jon answers)
Puzzle Game Water Rendering, discussion with Casey Muratori
Jonathan Blow FORGOT his super good idea for The Witness 2
6. Breaking the Pattern (with Casey Muratori)
Design Discussion with Casey Muratori, #2
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How Jonathan Blow Designs a Puzzle

How Jonathan Blow Designs a Puzzle

Read more details and related context about How Jonathan Blow Designs a Puzzle.

Jonathan Blow on two styles of puzzle design

Jonathan Blow on two styles of puzzle design

Read more details and related context about Jonathan Blow on two styles of puzzle design.

The Witness Interview - The Puzzle of Making Puzzles

The Witness Interview - The Puzzle of Making Puzzles

Read more details and related context about The Witness Interview - The Puzzle of Making Puzzles.

Jonathan Blow Analyzes His Favorite Puzzle in The Witness

Jonathan Blow Analyzes His Favorite Puzzle in The Witness

Read more details and related context about Jonathan Blow Analyzes His Favorite Puzzle in The Witness.

Design Discussion with Casey Muratori

Design Discussion with Casey Muratori

Casey was working on a new game, for which he had done the basic programming, but hadn't yet started on any real

Braid and The Witness waste the player's time? (Jon answers)

Braid and The Witness waste the player's time? (Jon answers)

Read more details and related context about Braid and The Witness waste the player's time? (Jon answers).

Puzzle Game Water Rendering, discussion with Casey Muratori

Puzzle Game Water Rendering, discussion with Casey Muratori

Read more details and related context about Puzzle Game Water Rendering, discussion with Casey Muratori.

Jonathan Blow FORGOT his super good idea for The Witness 2

Jonathan Blow FORGOT his super good idea for The Witness 2

Read more details and related context about Jonathan Blow FORGOT his super good idea for The Witness 2.

6. Breaking the Pattern (with Casey Muratori)

6. Breaking the Pattern (with Casey Muratori)

Read more details and related context about 6. Breaking the Pattern (with Casey Muratori).

Design Discussion with Casey Muratori, #2

Design Discussion with Casey Muratori, #2

I talk with Casey about visual differences between gameplay elements.