Key Summary: How to follow the principle of Couple To Abstractions, Not Concretions, and how to avoid tempting others to break the rule. You've probably seen it: IOrderService, IEmailService, IPaymentService and every class has exactly one implementation.
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How to follow the principle of Couple To Abstractions, Not Concretions, and how to avoid tempting others to break the rule. I'm doing trying to get some basic UI rendering ideas up and running using D3D12. You've probably seen it: IOrderService, IEmailService, IPaymentService and every class has exactly one implementation.
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- I'm doing trying to get some basic UI rendering ideas up and running using D3D12.
- How to follow the principle of Couple To Abstractions, Not Concretions, and how to avoid tempting others to break the rule.
- You've probably seen it: IOrderService, IEmailService, IPaymentService and every class has exactly one implementation.
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