Short Overview: Added some code to be able to remove the block I am looking at more or less. Over the past year, I've been deep in research, exploring volumetric graphics, ray tracing, sparse
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Tech stack: Rust, Bevy ECS, wgpu (Metal), WGSL compute shaders Inspired by: Teardown, Celeste, MagicaVoxel, Motvind, ... Over the past year, I've been deep in research, exploring volumetric graphics, ray tracing, sparse Added some code to be able to remove the block I am looking at more or less.
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- Added some code to be able to remove the block I am looking at more or less.
- Tech stack: Rust, Bevy ECS, wgpu (Metal), WGSL compute shaders Inspired by: Teardown, Celeste, MagicaVoxel, Motvind, ...
- Over the past year, I've been deep in research, exploring volumetric graphics, ray tracing, sparse
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