Short Overview: Added some code to be able to remove the block I am looking at more or less. Over the past year, I've been deep in research, exploring volumetric graphics, ray tracing, sparse

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Tech stack: Rust, Bevy ECS, wgpu (Metal), WGSL compute shaders Inspired by: Teardown, Celeste, MagicaVoxel, Motvind, ... Over the past year, I've been deep in research, exploring volumetric graphics, ray tracing, sparse Added some code to be able to remove the block I am looking at more or less.

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  • Added some code to be able to remove the block I am looking at more or less.
  • Tech stack: Rust, Bevy ECS, wgpu (Metal), WGSL compute shaders Inspired by: Teardown, Celeste, MagicaVoxel, Motvind, ...
  • Over the past year, I've been deep in research, exploring volumetric graphics, ray tracing, sparse

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Visual References

Making a Voxel Engine from SCRATCH (w/ Destruction)
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Making a Voxel Engine from SCRATCH (w/ Destruction)

Making a Voxel Engine from SCRATCH (w/ Destruction)

Read more details and related context about Making a Voxel Engine from SCRATCH (w/ Destruction).

I made a Voxel Engine with Rust (NO GAME ENGINE)

I made a Voxel Engine with Rust (NO GAME ENGINE)

Read more details and related context about I made a Voxel Engine with Rust (NO GAME ENGINE).

Creating a Voxel Engine (like Minecraft) from Scratch in Python

Creating a Voxel Engine (like Minecraft) from Scratch in Python

Read more details and related context about Creating a Voxel Engine (like Minecraft) from Scratch in Python.

I Made a Voxel Engine

I Made a Voxel Engine

Read more details and related context about I Made a Voxel Engine.

Making a Voxel Engine based Game

Making a Voxel Engine based Game

Read more details and related context about Making a Voxel Engine based Game.

I Remade my Voxel Engine from Scratch...

I Remade my Voxel Engine from Scratch...

Read more details and related context about I Remade my Voxel Engine from Scratch....

Building a Teardown-Style Voxel Engine from Scratch in Rust (Devlog #2)

Building a Teardown-Style Voxel Engine from Scratch in Rust (Devlog #2)

Tech stack: Rust, Bevy ECS, wgpu (Metal), WGSL compute shaders Inspired by: Teardown, Celeste, MagicaVoxel, Motvind, ...

Building a Voxel Game Engine from scratch

Building a Voxel Game Engine from scratch

Over the past year, I've been deep in research, exploring volumetric graphics, ray tracing, sparse

Playing with tunnels - CPU Voxel Engine from scratch

Playing with tunnels - CPU Voxel Engine from scratch

Added some code to be able to remove the block I am looking at more or less. Need to rewrite it properly. Anyone know of a good ...

This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time

This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time

Read more details and related context about This Tiny Algorithm Can Render BILLIONS of Voxels in Real Time.