Useful Snapshot: I put a ton of effort into making a different video but was discouraged by it not being up to my standards. In this episode we will turn a tileset texture file into an actual 2D platformer level for our player character to live in.
Ue5 Continuing Voxel Engine Implementation P14 Unit Test Done Adding Custom Scaling - Search Intent Notes for Readers
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In this episode we will turn a tileset texture file into an actual 2D platformer level for our player character to live in. I put a ton of effort into making a different video but was discouraged by it not being up to my standards. Basically using a 3D DDA algorithm to tell which block you are looking at.
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- I put a ton of effort into making a different video but was discouraged by it not being up to my standards.
- In this episode we will turn a tileset texture file into an actual 2D platformer level for our player character to live in.
- Basically using a 3D DDA algorithm to tell which block you are looking at.
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