Fast Reader Notes: Idk whats going on with the enemy ragdoll physics tbh, just keeps getting worse despite me not actually changing anything about ... I've spent the last few days on finally moving the root motion system I made to C++, which was quite

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Uploaded this in advance to give youtube plenty of time to chew through the 45 minutes of 1440p60 footage in case you're ... Idk whats going on with the enemy ragdoll physics tbh, just keeps getting worse despite me not actually changing anything about ... I've spent the last few days on finally moving the root motion system I made to C++, which was quite

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I've spent the last few days on finally moving the root motion system I made to C++, which was quite Grates and Vents were surprisingly easy to add as you only gotta detect when you're in an enclosed space (eg.

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  • Idk whats going on with the enemy ragdoll physics tbh, just keeps getting worse despite me not actually changing anything about ...
  • Grates and Vents were surprisingly easy to add as you only gotta detect when you're in an enclosed space (eg.
  • I've spent the last few days on finally moving the root motion system I made to C++, which was quite
  • Uploaded this in advance to give youtube plenty of time to chew through the 45 minutes of 1440p60 footage in case you're ...

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Visual Notes

Unreal Engine Batman Arkham #11a: Some random stuff
Unreal Engine Batman Arkham: *That was one of the easy ones*
Unreal Engine Batman Arkham #12: Idk what to put here, more counters this time
Unreal Engine Batman Arkham #26: Asylum, Armor and Lunatics
Unreal Engine Batman Arkham #11: C++ goes brrr
Unreal Engine Batman Arkham #23a: More Faces and some other stuff
Unreal Engine Batman Arkham: Project Retrospective (4000 subscribers special)
Unreal Engine Batman Arkham #17: Full Skin Showcase (10k Subscribers Special)
Unreal Engine Batman Arkham #12c: Grates, Vents and other stuff
Unreal Engine Batman Arkham #10a: Just some combat, with increasingly worse enemy ragdolls
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Unreal Engine Batman Arkham #11a: Some random stuff

Unreal Engine Batman Arkham #11a: Some random stuff

Read more details and related context about Unreal Engine Batman Arkham #11a: Some random stuff.

Unreal Engine Batman Arkham: *That was one of the easy ones*

Unreal Engine Batman Arkham: *That was one of the easy ones*

Read more details and related context about Unreal Engine Batman Arkham: *That was one of the easy ones*.

Unreal Engine Batman Arkham #12: Idk what to put here, more counters this time

Unreal Engine Batman Arkham #12: Idk what to put here, more counters this time

Read more details and related context about Unreal Engine Batman Arkham #12: Idk what to put here, more counters this time.

Unreal Engine Batman Arkham #26: Asylum, Armor and Lunatics

Unreal Engine Batman Arkham #26: Asylum, Armor and Lunatics

Read more details and related context about Unreal Engine Batman Arkham #26: Asylum, Armor and Lunatics.

Unreal Engine Batman Arkham #11: C++ goes brrr

Unreal Engine Batman Arkham #11: C++ goes brrr

I've spent the last few days on finally moving the root motion system I made to C++, which was quite

Unreal Engine Batman Arkham #23a: More Faces and some other stuff

Unreal Engine Batman Arkham #23a: More Faces and some other stuff

Read more details and related context about Unreal Engine Batman Arkham #23a: More Faces and some other stuff.

Unreal Engine Batman Arkham: Project Retrospective (4000 subscribers special)

Unreal Engine Batman Arkham: Project Retrospective (4000 subscribers special)

Uploaded this in advance to give youtube plenty of time to chew through the 45 minutes of 1440p60 footage in case you're ...

Unreal Engine Batman Arkham #17: Full Skin Showcase (10k Subscribers Special)

Unreal Engine Batman Arkham #17: Full Skin Showcase (10k Subscribers Special)

Read more details and related context about Unreal Engine Batman Arkham #17: Full Skin Showcase (10k Subscribers Special).

Unreal Engine Batman Arkham #12c: Grates, Vents and other stuff

Unreal Engine Batman Arkham #12c: Grates, Vents and other stuff

Grates and Vents were surprisingly easy to add as you only gotta detect when you're in an enclosed space (eg. measuring ...

Unreal Engine Batman Arkham #10a: Just some combat, with increasingly worse enemy ragdolls

Unreal Engine Batman Arkham #10a: Just some combat, with increasingly worse enemy ragdolls

Idk whats going on with the enemy ragdoll physics tbh, just keeps getting worse despite me not actually changing anything about ...