Reference Summary: Working on a mobile title brings a number of technical animation challenges. This talk by Epic Games Principal Technical Artist Ryan Brucks covers how the Fortnite team at Epic Games used the new and ...
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In this session by Epic Games' Technical Account Manager Patrick Wambold, viewers find out how to control various aspects of ... In this presentation, Nick Penwarden, VP of Engineering, and Marcus Wassmer, Engineering Director, cover the features in
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This talk by Epic Games Principal Technical Artist Ryan Brucks covers how the Fortnite team at Epic Games used the new and ... This session by Epic Games' Technical Account Manager Patrick Wambold provides a look at various real-time workflows for ... In this session, Alexandre Piedade, Director at Reactic, discusses his immersive 360° historical film Saint Cross.
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- This talk by Epic Games Principal Technical Artist Ryan Brucks covers how the Fortnite team at Epic Games used the new and ...
- Working on a mobile title brings a number of technical animation challenges.
- This session by Epic Games' Technical Account Manager Patrick Wambold provides a look at various real-time workflows for ...
- In this session by Epic Games' Technical Account Manager Patrick Wambold, viewers find out how to control various aspects of ...
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