Quick Context: Remember back in the cavemen era of games where the hardware couldn't do anything??? Some PC games in the late 90s and early 2000s had a particular look that I think stands the test of time.
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Remember back in the cavemen era of games where the hardware couldn't do anything??? Let me know in the comment section if you have any requested topics for the next episode!
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As a follow-up to my Aladdin / Cel animation video I decided to give the Donkey Kong video a huge overhaul. Episode 239 - Beginning in the late 16-bit era and even into the 32-bit era game studios often felt the need to Some PC games in the late 90s and early 2000s had a particular look that I think stands the test of time.
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Some PC games in the late 90s and early 2000s had a particular look that I think stands the test of time. Going all the way from the bits of vertex coordinates to the rasterizing of pixels, let's learn how
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- Let me know in the comment section if you have any requested topics for the next episode!
- Going all the way from the bits of vertex coordinates to the rasterizing of pixels, let's learn how
- Episode 239 - Beginning in the late 16-bit era and even into the 32-bit era game studios often felt the need to
- Some PC games in the late 90s and early 2000s had a particular look that I think stands the test of time.
- Remember back in the cavemen era of games where the hardware couldn't do anything???
- As a follow-up to my Aladdin / Cel animation video I decided to give the Donkey Kong video a huge overhaul.
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