Simple Notes: Although there has been a robust discussion in our industry about how the transition to games-as-services affects the way we ... In this session, Cass Everitt and John McDonald from NVIDIA will talk about some newer extensions to OpenGL and how they can ...

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  • Although there has been a robust discussion in our industry about how the transition to games-as-services affects the way we ...
  • In this session, Cass Everitt and John McDonald from NVIDIA will talk about some newer extensions to OpenGL and how they can ...
  • This presentation will cover Valve's approach to the acquisition, collection, and interpretation of data across our products and ...
  • The Intel Open Source 3D Graphics Driver has been included in all major desktop

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Reference Gallery

Getting Started Debugging on Linux (Steam Dev Days 2014)
Getting Started with Linux Game Development (Steam Dev Days 2014)
Performance Tuning Applications for Intel GEN Graphics for Linux and SteamOS (Steam Dev Days 2014)
Optimizing Linux games for AMD Graphics using GPU PerfStudio2 (Steam Dev Days 2014)
Data to Drive Decision-Making (Steam Dev Days 2014)
Steamworks Features -- A Technical Overview (Steam Dev Days 2014)
In-Game Economies in Team Fortress 2 and Dota 2 (Steam Dev Days 2014)
Community and Communication in Games-As-Services (Steam Dev Days 2014)
Porting Games to Virtual Reality (Steam Dev Days 2014)
Beyond Porting: How Modern OpenGL Can Radically Reduce Driver Overhead (Steam Dev Days 2014)
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Getting Started Debugging on Linux (Steam Dev Days 2014)

Getting Started Debugging on Linux (Steam Dev Days 2014)

Read more details and related context about Getting Started Debugging on Linux (Steam Dev Days 2014).

Getting Started with Linux Game Development (Steam Dev Days 2014)

Getting Started with Linux Game Development (Steam Dev Days 2014)

Read more details and related context about Getting Started with Linux Game Development (Steam Dev Days 2014).

Performance Tuning Applications for Intel GEN Graphics for Linux and SteamOS (Steam Dev Days 2014)

Performance Tuning Applications for Intel GEN Graphics for Linux and SteamOS (Steam Dev Days 2014)

The Intel Open Source 3D Graphics Driver has been included in all major desktop

Optimizing Linux games for AMD Graphics using GPU PerfStudio2 (Steam Dev Days 2014)

Optimizing Linux games for AMD Graphics using GPU PerfStudio2 (Steam Dev Days 2014)

Read more details and related context about Optimizing Linux games for AMD Graphics using GPU PerfStudio2 (Steam Dev Days 2014).

Data to Drive Decision-Making (Steam Dev Days 2014)

Data to Drive Decision-Making (Steam Dev Days 2014)

This presentation will cover Valve's approach to the acquisition, collection, and interpretation of data across our products and ...

Steamworks Features -- A Technical Overview (Steam Dev Days 2014)

Steamworks Features -- A Technical Overview (Steam Dev Days 2014)

Read more details and related context about Steamworks Features -- A Technical Overview (Steam Dev Days 2014).

In-Game Economies in Team Fortress 2 and Dota 2 (Steam Dev Days 2014)

In-Game Economies in Team Fortress 2 and Dota 2 (Steam Dev Days 2014)

Read more details and related context about In-Game Economies in Team Fortress 2 and Dota 2 (Steam Dev Days 2014).

Community and Communication in Games-As-Services (Steam Dev Days 2014)

Community and Communication in Games-As-Services (Steam Dev Days 2014)

Although there has been a robust discussion in our industry about how the transition to games-as-services affects the way we ...

Porting Games to Virtual Reality (Steam Dev Days 2014)

Porting Games to Virtual Reality (Steam Dev Days 2014)

Read more details and related context about Porting Games to Virtual Reality (Steam Dev Days 2014).

Beyond Porting: How Modern OpenGL Can Radically Reduce Driver Overhead (Steam Dev Days 2014)

Beyond Porting: How Modern OpenGL Can Radically Reduce Driver Overhead (Steam Dev Days 2014)

In this session, Cass Everitt and John McDonald from NVIDIA will talk about some newer extensions to OpenGL and how they can ...