Main Topic Lens: Stop treating OpenGL as that other 3D graphics API that you use on non-Windows platforms. This talk is designed for partners that are new to Steamworks features and those who would like to discover what new features are ...

Getting Started With Linux Game Development Steam Dev Days 2014 - User-Friendly Overview

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User-Friendly Overview

This talk is designed for partners that are new to Steamworks features and those who would like to discover what new features are ... This talk is targeted at newer partners who are shipping their first or second

Action Notes

Stop treating OpenGL as that other 3D graphics API that you use on non-Windows platforms. GPU PerfStudio2 is AMD's optimization and debugging tool for AMD Radeon GPUs. This talk will offer a high-level overview of Simple Directmedia Layer 2.0.

Intent Overview

This talk will offer a high-level overview of Simple Directmedia Layer 2.0. Although there has been a robust discussion in our industry about how the transition to

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Key points worth scanning

  • Stop treating OpenGL as that other 3D graphics API that you use on non-Windows platforms.
  • This talk is targeted at newer partners who are shipping their first or second
  • Although there has been a robust discussion in our industry about how the transition to
  • GPU PerfStudio2 is AMD's optimization and debugging tool for AMD Radeon GPUs.
  • This talk will offer a high-level overview of Simple Directmedia Layer 2.0.

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A structured page helps readers move from clear context before opening more detailed pages.

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Topic Visual Overview

Getting Started with Linux Game Development (Steam Dev Days 2014)
Getting Started Debugging on Linux (Steam Dev Days 2014)
Community and Communication in Games-As-Services (Steam Dev Days 2014)
Game Development with SDL 2.0 (Steam Dev Days 2014)
The Steam Controller – Production, Programming, and What’s Next (Steam Dev Days 2014)
Steamworks Features -- A Technical Overview (Steam Dev Days 2014)
Optimizing Linux games for AMD Graphics using GPU PerfStudio2 (Steam Dev Days 2014)
Porting Games to Virtual Reality (Steam Dev Days 2014)
Steam 101 - Getting Started with Marketing Features and Tools
Moving Your Games to OpenGL (Steam Dev Days 2014)
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Explore Similar Results
Getting Started with Linux Game Development (Steam Dev Days 2014)

Getting Started with Linux Game Development (Steam Dev Days 2014)

Read more details and related context about Getting Started with Linux Game Development (Steam Dev Days 2014).

Getting Started Debugging on Linux (Steam Dev Days 2014)

Getting Started Debugging on Linux (Steam Dev Days 2014)

Read more details and related context about Getting Started Debugging on Linux (Steam Dev Days 2014).

Community and Communication in Games-As-Services (Steam Dev Days 2014)

Community and Communication in Games-As-Services (Steam Dev Days 2014)

Although there has been a robust discussion in our industry about how the transition to

Game Development with SDL 2.0 (Steam Dev Days 2014)

Game Development with SDL 2.0 (Steam Dev Days 2014)

This talk will offer a high-level overview of Simple Directmedia Layer 2.0. It will cover the features of the library and how it can ...

The Steam Controller – Production, Programming, and What’s Next (Steam Dev Days 2014)

The Steam Controller – Production, Programming, and What’s Next (Steam Dev Days 2014)

Read more details and related context about The Steam Controller – Production, Programming, and What’s Next (Steam Dev Days 2014).

Steamworks Features -- A Technical Overview (Steam Dev Days 2014)

Steamworks Features -- A Technical Overview (Steam Dev Days 2014)

This talk is designed for partners that are new to Steamworks features and those who would like to discover what new features are ...

Optimizing Linux games for AMD Graphics using GPU PerfStudio2 (Steam Dev Days 2014)

Optimizing Linux games for AMD Graphics using GPU PerfStudio2 (Steam Dev Days 2014)

GPU PerfStudio2 is AMD's optimization and debugging tool for AMD Radeon GPUs. This presentation will demonstrate the latest ...

Porting Games to Virtual Reality (Steam Dev Days 2014)

Porting Games to Virtual Reality (Steam Dev Days 2014)

Read more details and related context about Porting Games to Virtual Reality (Steam Dev Days 2014).

Steam 101 - Getting Started with Marketing Features and Tools

Steam 101 - Getting Started with Marketing Features and Tools

This talk is targeted at newer partners who are shipping their first or second

Moving Your Games to OpenGL (Steam Dev Days 2014)

Moving Your Games to OpenGL (Steam Dev Days 2014)

Stop treating OpenGL as that other 3D graphics API that you use on non-Windows platforms.