Core Summary: Jason Gregory ( of Naughty Dog discusses the architectural details behind the codebases of large, ... An oral history of the development of software texture mapping technology for games featuring Chris Hecker ...
Handmadecon 2016 Asset Systems And Scalability - Checkpoints
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Checkpoints
Jason Gregory ( of Naughty Dog discusses the architectural details behind the codebases of large, ... An oral history of the development of software texture mapping technology for games featuring Chris Hecker ... Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ...
Context What It Connects To
Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ... Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ...
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Relevant points collected here
- Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ...
- Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ...
- An oral history of the development of software texture mapping technology for games featuring Chris Hecker ...
- Jason Gregory ( of Naughty Dog discusses the architectural details behind the codebases of large, ...
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