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Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ... You can actually check him out on YouTube at Asmongold Reacts to DesignerDave ...

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  • Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ...
  • Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ...
  • You can actually check him out on YouTube at Asmongold Reacts to DesignerDave ...

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Supporting Gallery

HandmadeCon 2016 - Technical Direction at Blizzard
HandmadeCon 2016 - Anatomy and Health for Programmers
HandmadeCon 2016 - Asset Systems and Scalability
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)
HandmadeCon 2016 - History of Software Texture Mapping in Games
HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)
Ask DesignerDave : Game Studios (Part 1) - Blizzard Entertainment
HandmadeCon 2016 - Compression
Former Blizzard Designer on Modern Blizzard
HandmadeCon 2015
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HandmadeCon 2016 - Technical Direction at Blizzard

HandmadeCon 2016 - Technical Direction at Blizzard

Read more details and related context about HandmadeCon 2016 - Technical Direction at Blizzard.

HandmadeCon 2016 - Anatomy and Health for Programmers

HandmadeCon 2016 - Anatomy and Health for Programmers

Emily Scherb ( of Pure Motion Physical Therapy ( discusses the ...

HandmadeCon 2016 - Asset Systems and Scalability

HandmadeCon 2016 - Asset Systems and Scalability

Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ...

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)

Read more details and related context about HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1).

HandmadeCon 2016 - History of Software Texture Mapping in Games

HandmadeCon 2016 - History of Software Texture Mapping in Games

An oral history of the development of software texture mapping

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)

Read more details and related context about HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2).

Ask DesignerDave : Game Studios (Part 1) - Blizzard Entertainment

Ask DesignerDave : Game Studios (Part 1) - Blizzard Entertainment

Read more details and related context about Ask DesignerDave : Game Studios (Part 1) - Blizzard Entertainment.

HandmadeCon 2016 - Compression

HandmadeCon 2016 - Compression

Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ...

Former Blizzard Designer on Modern Blizzard

Former Blizzard Designer on Modern Blizzard

You can actually check him out on YouTube at Asmongold Reacts to DesignerDave ...

HandmadeCon 2015

HandmadeCon 2015

Read more details and related context about HandmadeCon 2015.